MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes.
The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI – CNR, for all the core mesh processing tasks and it is available for Windows, MacOSX, and Linux. . The MeshLab system started in late 2005 as a part of the FGT course of theComputer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of willing students. The following years FGT students have continued to work to this project implementing more and more features. The proud MeshLab developers are listed here.
This project is actively supported by the 3D-CoForm project.
Other projects that have previously supported MeshLab are listed here.
I am currently using MeshLab to display the 3D model outputs that can be produced by running VisualSFM, and CMPMVS.
The Flight Riot Post Processing Video Tutorial Series shows exactly how to accomplish this and can be found at the links below: